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Look at my post "Here's how you can get high scores in normal mode" from a few days ago if you want to see what I mean. Actually, it's usually best (score-wise) to only have one permanent line.
Mini metro windows#
CPU: Info CPU SPEED: 2.0 GHz or faster processor RAM: 1024 MB OS: Windows XP, Vista, 7, 8 or later. It's better to have more than one such line. Here are the Mini Metro System Requirements (Minimum). In normal mode (which I rarely play anymore), you mention that it's best to have a "relief line". :)ĭon't forget to pause and think, and also (as you already mentioned), learn from your mistakes.
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A late-game fix doesn't have to be pretty. When an extreme game is about to end, you can often extend it quite a bit (score-wise, not so much time-wise) by looking hard for extreme solutions to fix a station. You should basically wait for as long as possible before any and all decisions you make during the whole game. Each station can only hold a handful of waiting commuters so your subway. Commuters travel along your lines to get around the city as fast as they can. Draw routes between these stations to connect them with subway lines. You shouldn't just wait in the beginning in extreme mode, though. Mini Metro - In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. It's a strategy that I start to use in mid game and that often comes as a last resort in end game. One strategy that saved many of my games when aiming for the achievements is the one I like to call the 'Phantom Line' strategy. You mention waiting the first week, especially in extreme mode. A lot of Mini Metro players have their own strategy to get the achievements or break the high scores of the game. Have another line go through those stations instead, if possible. This can be generalized into the following: If a line is doing fine except for one or two stations, don't add a train or carriage. Responsive soundtrack created by your metro system, engineered by Disasterpeace.If you're pretty much forced to have more than one circle in a row (mainly in extreme mode), you can fix that later by adding another line to one of them.Het gaat hierbij om bestaande steden over de hele wereld.
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If you think it's a keeper, save it, tweet it, show it off, or make it your desktop background! Mini Metro is een recent uitgebrachte game met als doel om het beste metronetwerk te bouwen voor steden. Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. Mini Metro’s dynamic gameplay kept me engaged, yet never left me feeling overwhelmed.A strategy that proved successful last game may not help you in the next. Random city growth, so each game plays out differently.Each has a unique colour theme, set of obstacles, and pace. Twenty real-world cities to design subways for (London, New York City, Paris, Berlin, Melbourne, Hong Kong, Osaka, Saint Petersburg, Montréal, San Francisco, São Paulo, Seoul, Washington, D.C., Cairo, Istanbul, Shanghai, Singapore, Stockholm, Mumbai, and Auckland).Mini Metro is a game about designing a subway map for a growing city. 2016 Gamespots Best Mobile Game selection.
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2016 IGN Mobile Game of the Year finalist.
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Copter Royale Outlast your opponents in the ultimate copter arena. It doesn't though, aye? You just gotta play it. Join a quick game to play online, or set up a private game to play with your friends. Compelling, constructive, hectic, relaxed gameplay.How long the city keeps moving is up to you. The new assets you earn every week will help immensely - as long as they're used wisely. You'll be constantly redesigning your lines to maximise efficiency. The demands on your network are ever-increasing. More stations are opening, and commuters are appearing faster. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays. In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city.
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